Google’s newest cloud-gaming venture known as Google Stadia, has been a topic of many discussions in the gaming community.
Amongst some of the biggest perks of stadia such as the ability to play all of your games cross-screen between your phone, tablet, laptops, and a wide variety of Google products through the cloud there are a few drawbacks that have caused apprehension as to the future of this service.
Let’s delve into why Stadia isn’t quite ready for the gaming market.
With stadia, you no longer have to wait hours upon hours for a download to initiate, but you do, however, have to have a decent internet connection to use the service. At the minimum, you’re required to have a connection with a download speed of 10 Mbps for cloud gaming at 720p 60FPS, 20Mbps for 1080p gaming at 60 FPS, and at max settings over 30Mbps for 4K gaming at 60FPS.
The connection speed requirement isn’t too dreadfully bad, but with the current cellular market and data limits in place. Most mobile Stadia users may need a WiFi connection to use the service, which hinders the mobility factor of the Stadia’s portability. In the near distant future Stadia’s connection requirements for mobile devices may allow for true portability when mobile service providers push 5g out for the masses.
The Deal Breaker
Most gamers knew Stadia would cost a monthly subscription price like Microsoft’s Xbox Game Pass and, Sony’s PlayStation Now, but nobody expected that the games on this service would cost full-price.
Many people assumed that Google Stadia would be solely subscription-based because it’s cloud gaming based, and games bought on this service aren’t available for offline play since they don’t get downloaded. Currently, as a gamer, if you hypothetically lose the ability to retain your internet service provider, you can always play offline games that your download, and purchase.
The need for a service that requires you to pay full price for something completely intangible and cloud-based isn’t reliable enough for gamers.
When Google Stadia releases in November, it will require subscription priced at $9.99/ mo with a couple of complimentary games said to be released regularly on the service like Destiny 2. This subscription called “Stadia Pro” will allow you to pay for full-priced games with possible discounts on selected games.
Next year a base version of Stadia will be available, and with it, you’ll be able to download full-priced games with no discounts.
Despite its shortcomings, Google Stadia has the potential to become a significant competitor in the video gaming scene. The reach it can pull from the PC, Mobile gaming market can pivot the service to incredible heights. However, now in it’s current state this service is shaping up to be less than favorable.
How do you feel about Google Stadia?